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AI Insights · Timothy · January 2022

Top 5 Sports Games in the UK Q4 2021: Unified Platform Performance

Explore the performance trends of the top 5 sports games apps in the UK for Q4 2021 on a unified platform, with data on downloads, revenue, and active users from Sensor Tower.

Top 5 Sports Games in the UK Q4 2021: Unified Platform Performance

During the fourth quarter of 2021, the top 5 sports games in the United Kingdom displayed varying performance trends in terms of downloads, revenue, and active users on a unified platform. Here’s a closer look at the data from Sensor Tower.

8 Ball Pool™ saw a consistent increase in weekly revenue, starting at about $179K at the beginning of October and peaking at around $329K in the week of December 20. Weekly downloads followed a similar upward trajectory, rising from roughly 45K in late September to nearly 95K by the end of December. Active users also grew steadily, reaching over 1.2M in the final week of the quarter.

Golf Clash - Golfing Simulator experienced fluctuations in weekly revenue, with a notable peak at approximately $216K in the week of December 20, contrasting with lower periods such as mid-December at around $108K. Downloads saw a slight increase towards the end of the quarter, from about 3.9K in late September to around 4.6K in the last week of December. Active users, however, saw a general decline, dropping from about 27K in early October to just over 20K by the end of the year.

Top Eleven Be a Soccer Manager showed a mixed performance in weekly revenue, with notable peaks at around $103K in the week of December 20. Downloads fluctuated, peaking at about 8.1K in late October before settling at around 6.4K by the end of December. Active users remained relatively stable, hovering around the 80K mark throughout the quarter.

EA SPORTS FC™ Mobile Soccer had a volatile revenue stream, peaking at approximately $105K in the week of November 29 before dipping to about $58K in the last week of December. Downloads showed a slight upward trend, ending the quarter with about 33.7K weekly downloads. Active users increased towards the end of the quarter, reaching nearly 412K in the week of December 20.

Fishing Clash: Sport Simulator faced a decline in both weekly downloads and active users. Downloads dropped from around 4.7K in late September to about 2K by the end of December, while active users decreased from about 14.1K to just over 10.6K in the same period. Revenue peaked at approximately $87K in the week of December 20.

For a deeper dive into these insights and more, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022